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Trigger Rally Online Edition Open Sourced on GitHub

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Trigger Rally Online Edition race start on a sand track with green trees and an animated checkpoint ahead. Trigger Rally Online Edition  [ github ] is a WebGL racing game based on the concept of Trigger Rally . It has a more detailed car model than the classical game, however I am not sure about the game data license. It features replays too! The project was created by the lead coder of the original/classical Trigger Rally version. video:  Trigger Rally Online Edition gameplay By the way: if you are interested in helping me to sort out missing license-clear graphics and sounds for the classical Trigger Rally, I created a thread on OpenGameArt for that purpose.

Stunt Rally 1.4 Release & Trigger Rally 0.6 Videos

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video:  Stunt Rally ver. 1.4 - gameplay From an announcement email: Hi, after some months of silence we've released version 1.4 with a huge changelog. Some highlights: 71 tracks 2 new cars (TC6, NS) Fixed shadows (self shadowing, lightmapping) Better looking shaders (fresnel effect, reflectivity/specular maps)  SSAO effect (Screen Space Ambient Occlusion) Sound effects and particles for water or mud areas Improved in-car camera Rear gear throttle-brake inverse option Also, installing this game just got a whole lot easier for linux users as there is now a binary Linux release (32 and 64 bit). Downloads page (Linux and Windows): Project's page (including info and links): Screenshots gallery: Trigger Rally 0.6 has been out for two months by now but now there are some high-resolution gameplay videos available: video:  Trigger Rally 0.6.0: Desert Rush video: Trigger Rally 0.6.0: Pulp: Cars Can Fly The game is much simpler in all aspects than Stunt Rally ...

Trigger Rally 0.6.0

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Testing Trigger's Physics [ source video ] Trigger Rally 0.6.0 for Linux (source portable) brings following new features: New (and old) contributed tracks and events New Practice Mode Paging on the Single Races screen to show all the available tracks Option to show speedometer in KPH or MPH Option to show digital speed on the speed dial ('hybrid' style) Fading track comment and GO at race start Freezing course time when passing through a checkpoint Tweak menu colors for more contrast PS: If I understand this tweet correctly, this means high-quality motor, drift and crash sounds for Speed Dreams that hopefully will also be usable in Trigger, SuperTuxKart and other racing games.