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Showing posts from November, 2009

Forum un-down #6

A poll/discussion was started to talk about how to handle the forum situation. Please add your two cents to the poll/discussion or comment on this blog post. :)

Quality family entertainment...

So what's up in the Free Gamer world? Hot news is that the project formerly called Portalized ( featured a long time ago on FreeGamer ) is now really open-source and renamed Pseudoform ! It's still more of a tech-demo, but check this video out: Pseudoform video Or even more videos on the Pseudoform website! More bloody family entertainment If you are a fan of real quality entertainment and not afraid of a retro look and this might excite you: Hypertension Trailer It is an upcoming remake of Monolith Software's 1997 hit Blood ! Personally I think it was by far the greatest FPS of it's time, with a wicked sense of humor... but many people were put off by its bad successor Blood2. So what's cool about Hypertension ? It's based on the updated GPL Doom engine EDGE and is coming to Win/Linus/Mac/ Dreamcast and GP2X probably as a FOSS indy title. Here is a nice interview, explaining what it is all about and which features are added (f.e. live action video sequence...

Blender Game Competition 2010

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Dear diary...ermm readers *hust*... this is my first post on this blog so please be gentle with me! I am sort of helping out now and then since qudobup is busy with other stuff. Beeing a forum regular I had to help out of course, even if I might not have the time to post that often. Ok now to the really important stuff: Blender (everyones favorite GPL 3D modeling application) also has a build in game engine. And what would be nicer than having a nice competition for game creation? Here is a video of one of the winners from last year (not open-source!): DukDuk gameplay So why not join in that get a chunk of the $500 prize? Why Blender game engine (BGE)? Wasn't the game engine always the stepchild of the project? Slow, bloated and buggy? Well things change, and with this years open game project Yo Frankie! things have taken a leap towards greatness! Speed has been greatly improved, physics are completely integrated and you can do great eyecandy with the OpenGL 2.0 GLSL shaders...