LinWarrior 3D September news 2012
video: LinWarrior September 2012 git gameplay status A word from the developer of LinWarrior 3D : In the past weeks I've been working on some of the last changes to clean up the guts inside the mech class by moving everything to components and systems. That includes a component for sounds that should eventually enable foot steps. Of course some special cases still remain for later cleanup (like the jump jet light). Some possible experiment-branch directions I see now are these: Persistence (savegames dude) using sqlite Reworking the Input to have events consumed by systems/components (or passing abstractions of SDL events). Some relaxing modeling work and integration of some more models Extending Physics to support tracked and wheeled vehicles - just talking about slanting on sloped ground by having 4 particles for wheels. Multithreading would be possible, and easy with the system/component approach now but it isn't a top priority I think. Easy because the execution model is w...