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Showing posts from August, 2015

Xonotic 0.8.1 released & related news

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For those that are not keeping up to the latest development branch ( via the autobuilds ), the Xonotic developers have released a new version with various smaller changes and new official maps. From the user "Antibody" ( known for his duel commentary videos ) comes this nice video overview of the new features: (please note that due to video capture performance reasons the graphic settings are pretty low, and the game can look much nicer with different settings) On the longer term horizon of Xonotic development, there is the very exiting news that they are currently porting their game to run on the same engine that Unvanquished uses. With this the future of Xonotic is indeed much brighter, as their current engine has not seem much development lately. See more details in this thread . Oh and while we are talking about FOSS arena FPS: A short while ago Red Eclipse also released a new version. Changes include updated to the AI Bots and a build in universal updater to easily fo...

Mini Sci-Fi Open Source Tower Defense Game

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Purely by chance, I found an obviously abandoned but still fun to play mini tower defense with a skippable tutorial level and two playable missions, beautiful graphics and performance settings. To be a master is to spam en mass So you place towers and the shoot enemies that move towards your base. I know this! Being an impatient player type, I skipped past the tutorial and was annihilated in level 1. Short enough messages in a hard enough tutorial level The degree of my destruction was such, that I was thankful for the tutorial being there at all. Even though I did die in it, it taught me enough about the all-or-nothing early game (which some might refer as to "unbalanced") to get my strategy right. Turn off for speed. Turn on for awesome! You get 3 towers: that allows you to build more tower, one that allows you to shoot more and one that shoots. You can block paths and create mazes. There are no tower upgrades and that's okay. All the plot. Space to continue. Take that ...