Posts

Beep. Bop. Updates. Racer. Critterding. PARPG. OGA.

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Sorry. Attempts to rescue old forum files will go on until November 9, 2009, I will update you on that date or earlier. For now, there's a replacement of the FGD planet (let us know if blogs are missing) racer I made two videos [ one , two ] of the alpha-stage-but-stable sci-fi racing game racer . I also made a video (sorry for frame rate and encoding error) of the 3d-life-form simulator critterding . Not a game, but potentially entertaining ;) Portrait for PARPG PARPG 's team is working on a level editor. There's new art too of course. Did you notice that awesome portrait over there -> ? I'm so impressed! Speaking of graphics, OGA has some new featured art (East RPG monsters). It too looks *smart positive adjective*. Also some neat concept art ( example ). I (qubodup) will be posting less (probably for the next 3 years). Busy much :) Remember that you can informally apply to become a freegamer reporter if you like :)

Forum un-down #5

Short version: feel free & safe to use the Forum again. The old posts might or might not be added to the posts we post from now on later. Longer version: there is still hope that the files (and posts) will be restored but of course no guarantee. Having a job doesn't help the server administration spend money on trying to restore the files. However, I was assured, that the posts we write from now on will be preserved, even if the old posts get restored. I told otherwise in a previous post's comment before. I'm sure you are curious about whether the forum software is responsible for the data loss. It is not. It was me, not bothering to check whether the posts get saved in the database or not. The default behavior is to save to files, saving to db would have to be enabled.

Forum down #4

8 Oct, UTC+1: 22:27 freegamedev wiki backup restored : http://ghoulsblade.schattenkind.net/freegamedev/wiki 22:28 ghouly...are the message bodies back? 22:28 not yet, we'll work on that this weekend PS: For all your game development forum communication needs I recommend this list for the moment.

Forum down #3

So a 'backup' forum is free for use again, while we wait for filesystem recovery results (the download of the fs has finished so 'repairs' begin now).. Meanwhile jClassicRPG created a new forum . Make your choice ;)

Forum down #2

Permission to panic given. We didn't lose the databse, but it might be that we lost the files. Unfortunately the messages of the forum are saved as files. Check this out (but don't post) to see how a 'full' forum without messages looks like. So this is the 'message-only backup' I was talking about in previous post. We still might be lucky and the filesystem can be recovered. It's 400GB big and it takes a week to download that, so expect having to wait... Waiting is the magical word here. :( I'm very unhappy about the forum and how not having it around might affect the community members and especially the projects that use it as part of their infrastructure..

Forum down

Due to a filesystem error (apparently) the FreeGameDev forum is down. The post data (MySQL table) is safe and will be likely restored in a day or two. It's not clear yet if file attachments can be restored. We will keep you updated. You can use this phpBB forum as a short-term temporary solution.

Open source 3D RPG updates

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There has been some activity in the most prominent free (as in freedom) software 3D role-playing games DungeonHack, jClassicRPG and Radakan. DungeonHack Green, water and village in DungeonHack [ more ] DungeonHack (DH) 0.10 has been released in form of win&lin 32bit biaries and a few commits later I was able to compile the game on my 64bit Arch Linux machine. It is the first release of DH that does not rely on non-free libraries . I played the game for the first time and I was positively surprised. Not only can I move around in the nice-looking (endless) landscape but also fight, cast magic, pick up items, enter houses and dungeons as well as talk to npcs. Physics also work (see barrels video below). On the downside: the current code is crash-happy and there is little content: In toto three houses, two dungeons, two enemy types, two items, one non-player character, one spell). Zombie roasting á la DH The next DH aim is to create a typical RPG village, add some inventory and stat...