Yesterday the first RubyWeekend ended, which is a two and a half days Ruby game creation competition. The topic was "Pirates Versus Zombies!" Seven contributions were made: kiba's digital piracy parody The CopyPirate [ video ], atiaxi's tbs Port Town [ video ], satoshi's console-based footracer [ video ], jlnr's ZombieSoccarrr [ video ], ippa's Zombie Horde [ video ], jacius' Election Year: Zombies vs. Pirates! [ video ] and trejs' Caribbean Onslaught . The submitted code had to be released under an OSI -approved license and all media under one of the Creative Commons licenses (alternatively public domain for both.) The contest is being hosted on the forums of Rubygame , which is a SDL -based Ruby media library. Most submissions are based on it, some use Gosu . Ninjapix, probably PyDay #2's winner Another competition ended on Saturday: PyDay #2 - a rather fresh 24-hours Python game making contest and the smaller brother of Ludum Dare ,
Cortex Command is a mess, but in a good way. This bizarrely entertaining strategy blend has been undergoing continuous development since the early 2000s, having had its first main release in 2012. Seven years later, its creators decided it's time to let the community have a say. Just one day ago developer Data Realms announced on the game's Steam page it was freeing the game's code under the GNU Affero License v3 . While this release does not include any of the game's data or graphics, meaning you still have to purchase a full copy or replace them with your own, it is nevertheless welcoming news to see game studios embracing Free Software licensing, enabling users to modify the game at their own will. The game itself is as fun as ever. An ungodly hybrid between X-COM, Terraria, and Starcraft, Cortex Command is one of those games whose chaotic approach to physics simulation can lead to some pretty hilarious moments. The game pits several factions in a messy planetary w
ScummVM FIFE OpenTTD Today is a game engine special on Free Gamer. These are the projects that take your favourite [old school] titles and provide not only a native port but also fix all the nasties that had you saving and loading or even resetting your PC in the past. I remember the days of autoexec.bat and making every byte of that 640k count. Well these won't give you that fun but at least you get to play your old games! Let's start with the exciting FIFE: Flexible Isometric Fallout-like Engine . Started as an attempt to make a Fallout engine, it is becoming more ambitious and there are even rumours of a FIFE-based game in development. It should be able to run fan-made Fallout mods like the aptly named Fan Made Fallout . I have a pet favourite among RPG engines - GemRB . (I respect the steady progress on a difficult project.) This Infinity Engine emulator aims to be able to run the Baldur's Gate titles and even improve the experience they offer. The development
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