Settler spam and nifty geekiness
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So we have now at least five working games 'inspired' by the board game "Die Siedler von Catan" hosted on SourceForge.net: Solitaire Settlers of Catan 1.0 (new release), Pioneers 0.12.2 (new release), Settlers3D, Nettlers (Win only at the moment) and jCatano.
No problem really, it's a great game and the projects have something individual in each of them. I enjoyed test-playing Nettlers via Wine. I was surprised by a well self-explaining interface. (Other candidates on the list are rather unclear about how to do what.)
Stephen M. Cameron released Word War vi 0.08, a retro-looking, good-sounding (98% self-made, CC-BY-SA 2.0/3.0 sounds/music) Sopwith-ish/Side-scroller game. It's slightly geeky nerdy, just look at the 'intro':
In the beginning, there was ed.
Ed is the standard text editor.
Then there was vi, and it was good.
Then came emacs, and disharmony.
Your mission is to traverse core memory and rid the host of emacs.
It will not be an easy mission, as there are many emacs friendly processes.
Word of warning: the controls are horrible... I also unfortunately was only able to compile it without sound. But it is pretty cool!
World War vi
Also, UFO: AI 2.2.1 has been released:
- Bug fixes. (d'oh)
- Improved in-game IRC client.
- Added UFO Theory to Tech Tree.
- Removed civilian death limit. Instead you will lose if you make too many nations unhappy.
This makes me feel a little warm, as I remember, that there was a forum discussion about the the unfairness of the condition to never loose more than a specific amount of civilians' lives. Ah Open Sourcia, land of the free. ^^
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