FPS release weekend?
As the self proclaimed FPS expert here on FreeGamer (who doesn't have a PC to play any FPS right now :( ), I have to keep you updated on the newest released and developments of course!
So what is the big news for this weekend? Well looks like the Cube2 engine powered Red Eclipse is finally getting an official release tomorrow :)
Head over to their IRC chat to not miss the release, which is expected for Sunday 13th of March, 2am GTM! Oh and they are also having a small donation drive to fund their new player-model which will be released as all art assets of the game under a FOSS compatible creative commons license (170 Australian $ still needed at this time) AFAIK.
A smaller release comes from the Alien Arena team today. Not much changes in version 7.51 in regards to gameplay or media, but under the hood the engine got some serious performance upgrade (full change log).
To my surprise it stayed really quiet after the Enemy Territory source release last year, with ioET never getting even seriously started, and no other interesting releases showing up :( The only exception was the Xreal renderer partially ported to ET, but development stalled and their website recently went down, with no further signs of development.
Now however someone else seems to have taken up the source code and released a updated developers version. Let's hope for the best and I am really looking forward to play an updated version of that multiplayer classic again!
So what is the big news for this weekend? Well looks like the Cube2 engine powered Red Eclipse is finally getting an official release tomorrow :)
Head over to their IRC chat to not miss the release, which is expected for Sunday 13th of March, 2am GTM! Oh and they are also having a small donation drive to fund their new player-model which will be released as all art assets of the game under a FOSS compatible creative commons license (170 Australian $ still needed at this time) AFAIK.
Alien Arena 7.51 released
A smaller release comes from the Alien Arena team today. Not much changes in version 7.51 in regards to gameplay or media, but under the hood the engine got some serious performance upgrade (full change log).
Enemy Territory Xreal development picked up again
To my surprise it stayed really quiet after the Enemy Territory source release last year, with ioET never getting even seriously started, and no other interesting releases showing up :( The only exception was the Xreal renderer partially ported to ET, but development stalled and their website recently went down, with no further signs of development.
Now however someone else seems to have taken up the source code and released a updated developers version. Let's hope for the best and I am really looking forward to play an updated version of that multiplayer classic again!
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