Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine ( Darkplaces specifically): You can find more details on their website and the Github repository . Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix . Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest . Leave a comment on our forums.
You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't. So make sure you don't miss Sealed Bite , a fun little/short jump and run: Obvious inspiration comes from the very popular Celeste game . You can find the source code here , and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND). Let us know if you enjoyed this gem of a game on our forums!
There's a new Bos Wars release - version 2.4 comes with a new resource system and a new tutorial (presumably to reflect the new resource system). These days Bos Wars is the flagship game using Stratagus , the 2D isometric RTS engine that powers Wargus and the lesser developed Stargus . Tutorials are good. If you want a good player retention rate for your game, code a tutorial. I can't stress enough how effective that is - most players are lazy. Take me for instance. I'm busy, if I play a game I want near instantaneous enjoyment. If I don't know what's going on I will quit a game within 30s. Many FOSS games I install are uninstalled very quickly - not because I don't like them, but because I don't have the desire to learn them on my own. (Note, I do not play commercial games at all.) Good news for Egoboo ! It gains SDL_mixer support - Egoboo now music and improved sound support. They still don't have somebody producing Linux builds though, w...
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