Open-Sourcing Canabalt was a Success


Adam Saltsman, developer of the bsd-code, closed-assets, one-button reaction game Canabalt wrote about the effects of Open-Sourcing Your Game While It's Still Popular to their game.
The results of this decision, though not what we expected, have been very positive.
Let's hope the discussion doesn't turn into a hairsplitting war about "free"/"open" and "game"/"engine". :)

By the way, I found this news via reddit.com/r/gamedev in this comment thread. If you're into reddit as well, feel free to submit and cross-post relevant open source game (dev) news on /r/opensourcegames!

Comments

Popular

Cortex Command releases code under the AGPL v3

RubyWeekend, but also PyDay

Looks like battleMETAL will fill some Mechwarrior 2 nostalgia