Cortex Command is a mess, but in a good way. This bizarrely entertaining strategy blend has been undergoing continuous development since the early 2000s, having had its first main release in 2012. Seven years later, its creators decided it's time to let the community have a say. Just one day ago developer Data Realms announced on the game's Steam page it was freeing the game's code under the GNU Affero License v3 . While this release does not include any of the game's data or graphics, meaning you still have to purchase a full copy or replace them with your own, it is nevertheless welcoming news to see game studios embracing Free Software licensing, enabling users to modify the game at their own will. The game itself is as fun as ever. An ungodly hybrid between X-COM, Terraria, and Starcraft, Cortex Command is one of those games whose chaotic approach to physics simulation can lead to some pretty hilarious moments. The game pits several factions in a messy planetary w
Yesterday the first RubyWeekend ended, which is a two and a half days Ruby game creation competition. The topic was "Pirates Versus Zombies!" Seven contributions were made: kiba's digital piracy parody The CopyPirate [ video ], atiaxi's tbs Port Town [ video ], satoshi's console-based footracer [ video ], jlnr's ZombieSoccarrr [ video ], ippa's Zombie Horde [ video ], jacius' Election Year: Zombies vs. Pirates! [ video ] and trejs' Caribbean Onslaught . The submitted code had to be released under an OSI -approved license and all media under one of the Creative Commons licenses (alternatively public domain for both.) The contest is being hosted on the forums of Rubygame , which is a SDL -based Ruby media library. Most submissions are based on it, some use Gosu . Ninjapix, probably PyDay #2's winner Another competition ended on Saturday: PyDay #2 - a rather fresh 24-hours Python game making contest and the smaller brother of Ludum Dare ,
Just came across this cool video and project which aims to implement a Mecha game and SDK on the Quake1 engine ( Darkplaces specifically): You can find more details on their website and the Github repository . Art assets are apparently not available yet due to some non-free placeholders, but I hope this will be changed soon. Also no multiplayer, but that might be possible to fix . Also really cool would be a Occulus Quest VR port via the already available and quite awesome Darkplaces VR port called QuakeQuest . Leave a comment on our forums.
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